Might be worth revisiting some contemporaneous reactions to the iPhone or iPod today.
Author Archives: bjones
New fire pit day is a good day.
ICYMI: I (finally) posted my roundup of the 28 board games my wife and I played at Geekway 2022 last year. Geekway 2023 begins tomorrow.
Geekway 2022: Day 4
If you’re looking for a big bright themed game, this one would be pretty hard to beat. Colorful, carnival, die-cut cardboard, tiny wooden trees. Really nice looking. And it plays good too. Set collection, worker placement, tile placement, money management. Reminds me a little of Small World in that it’s a lot of pieces to get out and organize and move around, but you’re rewarded with a lot of fun.
Roar and Write
An unfortunate naming coincidence here: This is not Dinosaur Island Rawr ‘n’ Write, but it is a bit confusing. They’re both roll-and-writes that involve animals, but that’s about as far as it goes. Nicely themed with custom dice and good artwork. There are individual player goals, but otherwise it’s solitaire. A short, light one. Nothing wrong with that.
Mountains Out Of Molehills
This is a fun one. Two different kinds of spatial thinking on a 3D board, with a little programmed movement thrown in. The components are ok, though the plastic molehills are a little weird to handle and the moles would be nicer as minis than cardboard standees.
Dodos Riding Dinos
This one was a brightly-colored zany race. I thought my kids might like it. There were some dexterity things to it. That’s about all I remember about it.
I was skeptical of this. I’d heard about it before, but the cartoon-y box art put me off. It’s a surprisingly complex puzzle game and I enjoyed it a lot. I’d probably like to have a copy of this.
This was the last game we played, mostly because of the hype. We didn’t figure we’d even be able to get through it before the convention closed, and indeed we did not. There are a lot of moving pieces here, but it does all fit together ok. Just a lot to take in. I think I’d like to play a complete game of it at some point.
Geekway 2022: Day 3
Yet Another Train Game. I liked it though. The art is nice, especially the old timey photos of cities on the “tickets”, although sometimes they could be hard to match up with the map. That’s probably mitigated the more you play though. The rails and player indicators can be a little fiddly, but they work well for what they need to do. I enjoyed the combination of building routes and moving along them, as opposed to a focus on building or on moving.
This is a really stylish set-collection game. It was a lot bigger on the table than I anticipated and when setting it up, it feels big. But it isn’t too bad once you get into it. I liked the variety of art, and the idea of arranging it into your gallery in a particular way.
After a big game, a smaller game that looked just as nice. It’s a quick, light drafting/set collection game that’s themed well. Nice and chill.
A tile-placement game where you’re building, well, small islands. There’s some nice short- and long-term strategy in this one, though there were a couple times I got bit by either forgetting I already had a house on an island or if two incomplete islands got connected unexpectedly. One thing I tend not to like in games is when players decide when the game is over or moves to the next phase, which happens here.
This is a hand-management set-collection game. The tree theme and sequencing numbers aspects might remind you of Arboretum. There’s a bit of a spatial aspect too, with ordering your piles of leaves. Otherwise there’s not much connection. Nicely illustrated, not too complicated. Quite replayable with different objectives and different player powers.
The Red Cathedral
There is a lot in a little box. It takes a while to get into the rhythm of this one, but once we did I really enjoyed it. I especially liked the round track and dice mechanic for gaining resources. It’s semi-random but offering choices in an interesting way. A deceptively (from the box size) complex game, and in the end you get to build something.
Dinosaur Island: Rawr and Write
We won a copy of this one. If The Red Cathedral was deceptively complex for being in a small box, this one is doubly so for being in a small box but also a roll-and-write. And by complex, I mostly mean it took a long time to get through the rules. Once we started playing, it moved along ok. There are a lot of steps on a given turn, but they mostly don’t take a lot of time. There’s player interaction in the form of dice drafting, so it isn’t entirely solitaire. And the dice are nice and chunky. Once you get through the rules, this is a fun one.
A great puzzle game that won the Spiel des Jahres this year. It looks nice, it plays relatively quickly, it’s a thinker, it’s themed well. What’s not to love?
7 Wonders: Architects
Yet Another 7 Wonders Game. This one uses cards and the familiar symbols and themes of 7 Wonders to let players construct the titular 7 Wonders piece by piece. Being able to build each wonder is clever, and they each do different things, adding replayability. A nice light introduction to the world of 7 Wonders.